Many soldiers died, but they did not act in the suicidal way of the game. The formation-shattering, morale-shattering effect of shelling was also far greater than it is in-game. Suppression fire would keep most men down. Soldiers did not stand on breastworks to get a better shot at the enemy unless they were severely shell-shocked and crazy. If shell-holes and other cover was available, they used it, especially when the shooting started. They were stricken with terror and only advancing because they felt they had to for various reasons - obligation to their comrades, fear of punishment or being called a coward. While thousands of troops died during these battles, the individual soldiers did not act as recklessly as in the game. Plus like Sama said we cant change that anyway. Examples of this can be found throughout the war. 12 battles, hundreds of thousands of troops lost, barely any land gained. Some issues may be hard coded, but I doubt all of them are. And they snipe the general.īattles still feel stupid and easily exploitable - just like in any Total War game, but mods should try to help this. Rout the enemy, capture their guns, and their guns have respawned for the next battle because 50 gunners escaped. "General sniping" is still much too easy.Ĥ. Artillery and generals should not be nearly as visible as they are, and infantry a little more visible. This is a basic issue with all Total War games.ģ. In the tumult of battle, most men would not know the general was dead until long after he died. The death of an artillery officer should not cause all artillery to flee, and the gunners to then reform and charge. Killing the general still has too large an effect (easily changed, I did it). World War 1 armies were not suicidal like this.Ģ. Men marching through shelling as if nothing had happened and their ears were ringing for no reason. Units being cut down from 800 to 200 men, then reforming and attacking again. Men climbing over breastworks for a better shot and dying, when they should be cowering behind it. There are a few other problems, mainly involving the way units behave on the battlefield.ġ. So tweaking a CAI issue is just as hard as implementing a new unit model.not really. We hope you enjoy, and let us know if you see any improvements! tactical and classic scales brought up to date.Ottoman campaign map models no longer vanilla.highlanders and new zealanders made recruitable.fixed tactical mode building distortions.trench warfare doctrine research time reduced. ![]() ![]() We're therefore not sure to what extent campaign crashes have been reduced, but please let us know if you used to have problems and no longer do. However, some of the areas where users have identified problems, such as the improved field gun technology, don't appear to have any problems associated with them. One of these has been definitively fixed, and campaign play-throughs by the team have not resulted in any crashes. This effect may transfer to other nations that may have been hampered by unfair AI vs AI battle resolution.įinally, we've tried to locate and address some of the campaign crash bugs. Austria-Hungary has seen similar improvements, and, along with Russia, appears to be more active than before. In the campaign, several campaigns have shown a much stronger Germany ( see teaser), which typically holds its own against France and Russia. We also expect that the issue of spontaneous routing has been fixed. In battles, we see an AI which now targets all of your units, rather than just artillery, and possibly better AI tactics overall. This change appears to have some significant propagative effects on the mod in general. This bug has plagued TGW since some of its earliest updates, and long-time fans will surely be pleased to say "good riddance" - myself included. The key change in this update is that autoresolve imbalances are fixed: artillery and machineguns no longer have ridiculous autoresolve advantages. It may conflict with some of our new changes.ģ) While a campaign restart probably isn't required to see most improvements, the patch will not take full effect unless you start a new game. Please note that not every bug reported has been fixed in this patch.ġ) If you're having trouble unzipping the download folder, try this mirror.Ģ) If you have B-DizL's mini-mod installed, uninstall it. While the changes were originally intended for 5.2, we felt that some of these improvements were too significant for us to needlessly hold on to it. We're happy to announce the release of our 5.1.4 hotfix.
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